Cloud, Midgar Mercenary

3.9±0.3
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
High confidence(255 pts)
Estimated win turn
T5best
T6typical
T8+contested
Vector breakdown
Mono-Color Mana Base (no fixing needed)+55
Mono-Color Powerhouse Lands (2)+9
Mana Acceleration (14 sources)+4
Low Land Count (17/29)+-30
Dual & shock lands1
Premium utility lands1

Bracket

3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 3.9 (Bracket 2)+Game Changers Bracket 3
Interaction81Speed77Mana base70
Mass land denial — none
2-card combo — none
Extra turns — none

Themes8 total

Voltron20 cards

20 equipment/auras. Stack these on your commander for one-shot commander damage kills.

Human Tribal11 cards

11 human creatures detected. Tribal synergies can create powerful board states.

Aggro10 cards

10 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.

Combos0 total

No combos detected

This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.