Commander
4.1±0.45
Upgraded precon
Meaningful upgrades and cleaner synergies, though consistency gaps remain.
Primary win line:Go-wide combat finish
Medium confidence(267 pts)
Estimated win turn
T4best
T5typical
T6+contested
Vector breakdown
Efficient Curve (54% CMC 0-2)+8ⓘ
Fast mana2
Mana rocks14
Mana dorks2
Land ramp1
Other acceleration1
Treasure generators1
Glass Cannon (high ramp, low draw)+-10ⓘ
Tutors2
Draw engines2
Cantrips & burst draw1
Recursion1
Value engines6
Other2
Spot removal3
Board wipes1
Stax & hate1
Mana Acceleration (21 sources)+11ⓘ
Dual & shock lands3
Premium utility lands4
Utility lands7
Taplands24
Other1
Combat Damage Synergy: token swarm strategy, 2 token doublers, 2 evasion enablers, aristocrats engine+25ⓘ
Synergy pieces3
Combat threats8
Sacrifice outlets1
Token generators14
Reanimation2
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 4.1 → Bracket 2
Mana base89Threats88Speed80
1.1 above Bracket 1 ceiling (3)
0.4 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes6 total
+1/+1 Counters25 cards
25 counter synergies. Grow your creatures over time for massive threats.
Token Strategy19 cards
19 token producers. Go-wide strategies can overwhelm opponents with numbers.
Go-Wide / Weenies14 cards
14 low-cost creatures. Swarm the board and pump for lethal attacks.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.