Newer scoring is available for this deck.
The analysis you're viewing was generated by an earlier engine version. To get the latest power level and bracket scoring, re-analyze the deck.
Sign in to re-analyze, or paste the deck list again from the home page.
Commander
5.5±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence481 pts
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Fast mana1
Mana rocks14
Land ramp2
Other acceleration1
Treasure generators8
Commander Draw Engine+10ⓘ
Tutors2
Draw engines4
Cantrips & burst draw13
Wheels2
Recursion1
Control Strategy+30ⓘ
Counterspells6
Spot removal3
Graveyard hate1
Board wipes6
Mana Acceleration+9ⓘ
Dual & shock lands2
Premium utility lands2
Utility lands5
Taplands9
Basic lands2
3 Combo(s) Detected (Consistency: 70%)+29ⓘ
Commander Synergy+18ⓘ
Tempo Control+10.8ⓘ
Combat Damage Synergy: 1 haste enabler+2ⓘ
Combo pieces3
Win conditions1
Token generators1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 5.5 → Bracket 3
0.5 above Bracket 2 ceiling (5)
1.5 below Bracket 4 threshold (7)
This deck's power level pushes it into Bracket 3, though under a marker-only reading of WotC's bracket guidance it may fit Bracket 2.
Markers
Learn more →✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes8 total
No dominant themes detected. This deck may include draw, ramp, removal, and other value elements, but no single strategy is prominent enough to define it.
Token Strategy11 cards
11 token producers. Go-wide strategies can overwhelm opponents with numbers.
,,,,
Artifacts Matter10 cards
10 artifact synergy cards. Deck is built to leverage artifacts beyond just utility.
,,,,
Treasure10 cards
10 treasure generators. Ramp and artifact synergies in one package.
,,,,