Commander
7.0±0.3
Playing with Power
Every card earns its slot. Efficient ramp, consistent draw, and a polished mana base.
High confidence(457 pts)
Estimated win turn
T3best
T4typical
T5+contested
Vector breakdown
Tight Curve (69% CMC 0-2)+15ⓘ
Fast mana5
Mana rocks3
Mana dorks5
Land ramp2
Other acceleration1
Tutors10
Draw engines3
Cantrips & burst draw2
Wheels1
Scry & Surveil1
Recursion4
Value engines1
Spot removal7
Artifact/enchantment removal1
Board wipes1
Protection3
Two-Color Mana Base (no fixing needed)+22ⓘ
Mana Acceleration (16 sources)+6ⓘ
Dual & shock lands2
Premium utility lands2
Utility lands1
Taplands1
4 Combo(s) Detected (Consistency: 92%)+38ⓘ
Combat Damage Synergy: 1 haste enabler+2ⓘ
Combo pieces6
Synergy pieces2
Drain effects1
Reanimation6
Other2
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 7.0 → Bracket 4
Threats89Speed88Consistency85
0.5 above Bracket 3 ceiling (6.5)
1.5 below Bracket 5 threshold (8.5)
2-card combo are present, but your power level already places this deck in Bracket 4.
✓2-card combo
✕Game changers — none
✕Mass land denial — none
✕Extra turns — none
Themes5 total
Go-Wide / Weenies15 cards
15 low-cost creatures. Swarm the board and pump for lethal attacks.
Aristocrats9 cards
9 sacrifice/death synergies. Drains opponents while generating value from deaths.
Reanimator8 cards
8 reanimation effects. Cheat big creatures into play from the graveyard.