Commander
5.0±0.75
Focused casual
Reliable game plan with intentional card choices; still moderate speed and interaction.
Medium confidence332 pts
Estimated win turn
T6best
T7typical
T8+contested
Vector breakdown
Fast mana4
+7
Other acceleration2
Tutors4
Draw engines5
Recursion5
Value engines2
Spot removal1
Graveyard hate1
Board wipes2
Stax & hate1
Protection2
Mono-Color Mana Base (no fixing needed)+23ⓘ
Mono-Color Powerhouse Lands (1)+6ⓘ
Utility lands3
+2
+2
+2
Taplands2
Basic lands1
+31
2 Combo Families (2 lines, Consistency: 90%)+28ⓘ
Combat Damage Synergy: token swarm strategy, aristocrats engine+25ⓘ
Commander Synergy (1 groups)+1ⓘ
Combo pieces3
Synergy pieces9
Win conditions1
Combat threats9
Sacrifice outlets1
Drain effects3
Token generators3
Other2
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.0 → Bracket 3
Threats96Mana base70Consistency58
Right at the Bracket 3 threshold
2.0 below Bracket 4 threshold (7)
2-card combo are present, but your power level already places this deck in Bracket 3.
✓
Game changers 2
✓2-card combo 2
✕Mass land denial — none
✕Extra turns — none
Themes7 total
Aristocrats (Commander)10 cards
This deck generates value from sacrificing and recurring creatures.
,,,,
Legends Matter10 cards
10 legendary synergies. Your legends grow stronger together.
,,,,
Go-Wide / Weenies10 cards
10 low-cost creatures. Swarm the board and pump for lethal attacks.
,,,,
History
No history yet
Each time you re-analyze or sync from Moxfield or Archidekt, ScryCheck saves a snapshot. Changes to power level, vectors, and card swaps will appear here.