Commander
B
5.0±0.75
Focused casual
Reliable game plan with intentional card choices; still moderate speed and interaction.
Medium confidence332 pts
Estimated win turn
T6best
T7typical
T8+contested
Vector breakdown
Fast mana4
1+10
3+5
4+1
+7
Other acceleration2
2+5
3+3
Tutors4
1B+10
1BB+5
1BB+1
4BB+3
Draw engines5
1+8
1BB+5
BBB+3
3B+1
3BB+8
Recursion5
1B+1
1B+1
3B+1
3B+1
4BB+2
Value engines2
1BB+4
5+4
Spot removal1
4B+2
Graveyard hate1
2B+4
Board wipes2
XBB+5
3BB+2
Stax & hate1
3BB+1
Protection2
2+4
4+1
Mono-Color Mana Base (no fixing needed)+23
Mono-Color Powerhouse Lands (1)+6
Utility lands3
+2
+2
+2
Taplands2
XBBB+2
2BB+2
Basic lands1
+31
2 Combo Families (2 lines, Consistency: 90%)+28
Combat Damage Synergy: token swarm strategy, aristocrats engine+25
Commander Synergy (1 groups)+1
Combo pieces3
2+11
BBB+4
6B+5
Synergy pieces9
1B+8
2+7
XBB+3
1B+1
3+3
4+1
5+6
3BB+4
5+1
Win conditions1
4+5
Combat threats9
1B+2
1B+1
2+1
1B+1
3+5
1BB+1
3B+1
3B+1
4BB+4
Sacrifice outlets1
3B+1
Drain effects3
1B+1
3+3
2B+2
Token generators3
1B+4
2B+4
3BB+2
Other2
1BB+2
3BB+5

Bracket

3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 5.0 → Bracket 3
Threats96Mana base70Consistency58

Right at the Bracket 3 threshold

2.0 below Bracket 4 threshold (7)

2-card combo are present, but your power level already places this deck in Bracket 3.

Game changers 2
2-card combo 2
Mass land denial — none
Extra turns — none

Themes7 total

Aristocrats (Commander)10 cards

This deck generates value from sacrificing and recurring creatures.

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Legends Matter10 cards

10 legendary synergies. Your legends grow stronger together.

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Go-Wide / Weenies10 cards

10 low-cost creatures. Swarm the board and pump for lethal attacks.

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Combos2 total

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History

No history yet

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