Commander
2.9±0.4
Early build
Core idea exists, but ratios, ramp, draw, and interaction still need major refinement.
High confidence(167 pts)
Estimated win turn
T8best
T9typical
T11+contested
Vector breakdown
Efficient Curve (51% CMC 0-2)+8ⓘ
Fast mana1
Mana rocks5
Other acceleration4
Commander Synergy (2 groups)+10ⓘ
Tutors4
Draw engines6
Cantrips & burst draw4
Recursion7
+1
Value engines1
Other1
Spot removal3
Board wipes2
Stax & hate3
Protection9
Other1
Two-Color Mana Base (no fixing needed)+2ⓘ
Two-Color Powerhouse Lands (1)+1ⓘ
Dual & shock lands4
+6
+5
+4
+4
Premium utility lands2
+5
+4
Utility lands7
+3
+2
+2
+2
+2
+2
+2
Taplands4
+3
+2
+2
Basic lands2
+10
+10
Commander Synergy (2 groups)+8ⓘ
Synergy pieces1
Combat threats7
Drain effects4
Token generators1
Reanimation1
Damage multipliers1
Other1
Bracket
1
Bracket 1Exhibition
Theme-focused decks prioritizing creativity over power. No Game Changers, no 2-card combos.
Breakdown
Learn more →✓
Power level 2.9 → Bracket 1
Mana base75Consistency63Speed59
1.9 above Bracket 0 ceiling (1)
0.1 below Bracket 2 threshold (3)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes6 total
Voltron23 cards
23 equipment/auras. Stack these on your commander for one-shot commander damage kills.
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Lifegain9 cards
9 lifegain synergies. Gain life to trigger payoffs and outlast opponents.
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Aristocrats8 cards
8 sacrifice/death synergies. Drains opponents while generating value from deaths.
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Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.