Commander
5.8±0.2
Focused casual
Reliable game plan with intentional card choices; still moderate speed and interaction.
High confidence398 pts
Estimated win turn
T6best
T8typical
T10+contested
Vector breakdown
Efficient Curve+8ⓘ
Fast mana3
Mana rocks7
Land ramp1
Other acceleration2
Treasure generators1
Minor treasure2
Other1
Commander Draw Engine+10ⓘ
Commander Synergy+1ⓘ
Tutors2
Draw engines3
Cantrips & burst draw17
Scry & Surveil2
Recursion3
Value engines3
Control Strategy+30ⓘ
Counterspells6
Spot removal11
Board wipes1
Protection3
Two-Color Mana Base+3ⓘ
Mana Acceleration+2ⓘ
Two-Color Powerhouse Lands+1ⓘ
Fetchlands1
Dual & shock lands2
Premium utility lands2
Utility lands8
Taplands1
Basic lands2
Other1
Niv-Mizzet, Parun: Draw burn+24ⓘ
1 Combo Family+21ⓘ
Combat Damage Synergy+12ⓘ
Combo pieces2
Synergy pieces3
Win conditions2
Drain effects3
Token generators1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 5.8 → Bracket 3
0.8 above Bracket 2 ceiling (5)
1.2 below Bracket 4 threshold (7)
This deck's power level pushes it into Bracket 3, though under a marker-only reading of WotC's bracket guidance it may fit Bracket 2.
Markers
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2-card combo 1
✕Game changers — none
✕Mass land denial — none
✕Extra turns — none
Themes5 total
Token Strategy13 cards
13 token producers. Go-wide strategies can overwhelm opponents with numbers.
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Storm8 cards
8 storm synergies. Chain spells for exponential value.
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Burn9 cards
9 damage dealers. Burn opponents down with direct damage.
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