Flubs // Foolfall

Commander
URG
6.6±0.7
Tuned casual
Well-tuned synergy shell with consistent lines and solid fundamentals.
Medium confidence463 pts
Estimated win turn
T5best
T6typical
T7+contested
Vector breakdown
Fast mana5
0+10
0+8
1+10
4GGG+4
+10
Mana rocks7
2+6
2+5
2+5
2+5
2+5
2+2
3+3
Land ramp11
1G+5
1G+5
1G+4
GU+2
XRG+1
2G+9
2G+5
2G+2
3G+5
4+2
3G+2
Other acceleration4
G+8
2G+8
4GG+1
6GG+1
Treasure generators1
2G+5
Commander Draw Engine (Flubs, the Fool provides card draw)+10
Draw engines3
2G+2
2R+2
4+2
Cantrips & burst draw8
0+4
1+8
GU+3
2+2
1GG+1
X2U+1
3U+1
4G+2
Recursion1
2GG+5
Value engines6
U+1
U+1
2G+5
2G+2
3G+3
3G+2
Spot removal6
U+5
U+5
1U+5
1U+2
XRG+1
2G+6
Board wipes2
XXR+2
8R+5
Stax & hate2
4RR+1
6GG+1
Mana Acceleration (27 sources)+15
Fetchlands1
+5
Dual & shock lands13
+9
+9
+6
+6
+5
+5
+5
+4
+4
+4
+4
+4
+1 more
Premium utility lands2
+5
+5
Utility lands9
2G+3
+2
+2
+2
+2
+2
+2
+2
+2
Taplands2
+2
+2
Basic lands2
+1
+1
Other1
3+2
2 Combo Families (2 lines, Consistency: 36%)+20
Combat Damage Synergy: token package, 1 haste enabler+8
Combo pieces3
1G+11
UU+10
2G+4
Synergy pieces3
1R+10
2G+5
4GGG+2
Win conditions1
5GG+6
Combat threats1
3R+5
Drain effects1
3R+1
Token generators3
3GG+4
4GG+4
4RG+4
Other5
2U+6
X2U+1
3U+8
3GG+8
4GG+8

Bracket

3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 6.6 → Bracket 3
Speed94Mana base92Threats92

1.6 above Bracket 2 ceiling (5)

0.4 below Bracket 4 threshold (7)

Game Changers are present, but your power level already places this deck in Bracket 3.

Game changers 3
Mass land denial — none
2-card combo — none
Extra turns — none

Themes4 total

Landfall16 cards

16 landfall triggers. Ramp becomes value as each land drop triggers multiple effects.

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Token Strategy11 cards

11 token producers. Go-wide strategies can overwhelm opponents with numbers.

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Stompy / Big Mana10 cards

10 high-impact creatures. Ramp into massive threats that dominate the board.

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Combos2 total

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