Commander
6.6±0.7
Tuned casual
Well-tuned synergy shell with consistent lines and solid fundamentals.
Medium confidence463 pts
Estimated win turn
T5best
T6typical
T7+contested
Vector breakdown
Fast mana5
+10
Mana rocks7
Land ramp11
Other acceleration4
Treasure generators1
Commander Draw Engine (Flubs, the Fool provides card draw)+10ⓘ
Draw engines3
Cantrips & burst draw8
Recursion1
Value engines6
Spot removal6
Board wipes2
Stax & hate2
Mana Acceleration (27 sources)+15ⓘ
Fetchlands1
+5
Dual & shock lands13
+9
+9
+6
+6
+5
+5
+5
+4
+4
+4
+4
+4
Premium utility lands2
+5
+5
Utility lands9
+2
+2
+2
+2
+2
+2
+2
+2
Taplands2
+2
+2
Basic lands2
+1
+1
Other1
2 Combo Families (2 lines, Consistency: 36%)+20ⓘ
Combat Damage Synergy: token package, 1 haste enabler+8ⓘ
Combo pieces3
Synergy pieces3
Win conditions1
Combat threats1
Drain effects1
Token generators3
Other5
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 6.6 → Bracket 3
Speed94Mana base92Threats92
1.6 above Bracket 2 ceiling (5)
0.4 below Bracket 4 threshold (7)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 3
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes4 total
Landfall16 cards
16 landfall triggers. Ramp becomes value as each land drop triggers multiple effects.
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Token Strategy11 cards
11 token producers. Go-wide strategies can overwhelm opponents with numbers.
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Stompy / Big Mana10 cards
10 high-impact creatures. Ramp into massive threats that dominate the board.
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