Commander
8.7±0.4
High power
Fast, consistent, and resilient; can present and protect strong wins in stronger pods.
Strategy ceiling 9.2
High confidence660 pts
Estimated win turn
T3best
T4typical
T5+contested
Vector breakdown
Fast mana2
Mana rocks10
Other acceleration10
Tutors8
+4
+3
Draw engines10
Cantrips & burst draw9
Recursion5
+5
+3
+2
Value engines7
Synergy support2
Counterspells5
Spot removal5
Board wipes1
Stax & hate3
Protection5
Mana Acceleration (22 sources)+10ⓘ
Two-Color Powerhouse Lands (2)+6ⓘ
Fetchlands1
+8
Dual & shock lands4
+6
+4
+4
+4
Premium utility lands3
+6
+5
+4
Utility lands11
+4
+3
+2
+2
+2
+2
+2
+2
+2
+2
+2
Taplands5
+2
+2
+2
Basic lands2
+6
+2
5 Combo Families (29 lines, Consistency: 100%)+45ⓘ
Combat Damage Synergy+25ⓘ
Combo pieces16
Synergy pieces8
Win conditions1
Combat threats1
Drain effects1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Power level 8.7+2-card combo 2→ Bracket 4
1.7 above Bracket 3 ceiling (7)
0.3 below Bracket 5 threshold (9)
Markers
Learn more →✓
Game changers 2
Minimum Bracket 3
✓
2-card combo 2
Minimum Bracket 3
✕Mass land denial — none
✕Extra turns — none
Themes3 total
Artifacts Matter28 cards
28 artifact synergy cards. Deck is built to leverage artifacts beyond just utility.
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Storm7 cards
7 storm synergies. Chain spells for exponential value.
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Cheerios7 cards
7 cheerios cards. Cast many 0-cost artifacts/equipment with draw engines to storm off.
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