Commander
6.2±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
Primary win line:Go-wide combat finish
High confidence(442 pts)
Estimated win turn
T5best
T6typical
T8+contested
Vector breakdown
Tight Curve (67% CMC 0-2)+15ⓘ
Fast mana2
Mana rocks2
Other acceleration1
Treasure generators4
Commander Draw Engine (Breena, the Demagogue provides card draw)+10ⓘ
Tutors6
Draw engines14
Cantrips & burst draw1
Recursion3
Value engines1
Spot removal5
Board wipes2
Stax & hate6
Edict effects1
Fetchlands4
Dual & shock lands4
Premium utility lands2
Utility lands4
Combat Damage Synergy: token package, 1 haste enabler, 1 evasion enabler, aristocrats engine, 1 damage multiplier+24ⓘ
Synergy pieces3
Combat threats2
Sacrifice outlets2
Drain effects1
Token generators2
Reanimation2
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 6.2 (Bracket 3)+Game Changers→ Bracket 4
Consistency95Mana base85Interaction82
✓
Game changers 4
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Go-Wide / Weenies17 cards
17 low-cost creatures. Swarm the board and pump for lethal attacks.
Human Tribal12 cards
12 human creatures detected. Tribal synergies can create powerful board states.
Token Strategy12 cards
12 token producers. Go-wide strategies can overwhelm opponents with numbers.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.