Commander
4.4±0.2
Upgraded precon
Meaningful upgrades and cleaner synergies, though consistency gaps remain.
High confidence(296 pts)
Estimated win turn
T7best
T8typical
T11+contested
Vector breakdown
Tight Curve (71% CMC 0-2)+15ⓘ
Treasure generators1
Low Land Count (33/36)+-8ⓘ
Draw engines4
Cantrips & burst draw7
Scry & Surveil1
Recursion5
Value engines10
Spot removal9
Board wipes2
Stax & hate1
Protection3
Two-Color Mana Base (no fixing needed)+5ⓘ
Low Land Count (33/36)+-8ⓘ
Fetchlands2
Dual & shock lands5
Premium utility lands1
Utility lands7
Taplands6
Combat Damage Synergy: aristocrats engine+8ⓘ
Synergy pieces18
Drain effects6
Reanimation6
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 4.4 → Bracket 2
Threats93Mana base75Interaction63
1.4 above Bracket 1 ceiling (3)
0.1 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes6 total
Aristocrats (Commander)23 cards
This deck generates value from sacrificing and recurring creatures.
Go-Wide / Weenies40 cards
40 low-cost creatures. Swarm the board and pump for lethal attacks.
Lifegain34 cards
34 lifegain synergies. Gain life to trigger payoffs and outlast opponents.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.