Commander
5.2±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence(335 pts)
Estimated win turn
T3best
T4typical
T5+contested
Vector breakdown
Tight Curve (66% CMC 0-2)+15ⓘ
Fast mana2
Mana rocks5
Tutors2
Draw engines5
Cantrips & burst draw4
Wheels1
Recursion1
Value engines3
Counterspells4
Spot removal6
Artifact/enchantment removal1
Board wipes1
Stax & hate3
Protection1
Two-Color Mana Base (no fixing needed)+13ⓘ
Two-Color Powerhouse Lands (2)+3ⓘ
Dual & shock lands1
Premium utility lands2
Utility lands8
Taplands4
5 Combo(s) Detected (Consistency: 60%)+36ⓘ
Commander Synergy (3 groups)+26ⓘ
Combo pieces7
Win conditions3
Drain effects10
Other3
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.2 → Bracket 3
Threats90Mana base75Consistency73
0.7 above Bracket 2 ceiling (4.5)
1.3 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 2
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes4 total
Burn23 cards
23 damage dealers. Burn opponents down with direct damage.
Spellslinger8 cards
8 instant/sorcery synergies. Storm and copy effects can chain into explosive turns.
Storm8 cards
8 storm synergies. Chain spells for exponential value.