Commander
7.0±0.3
Optimized
High slot efficiency and tight construction; strong execution without full cEDH profile.
High confidence524 pts
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Heavy Curve−10ⓘ
Fast mana3
Mana rocks2
Land ramp3
Other acceleration7
Commander Synergy+1ⓘ
Tutors5
+4
Draw engines6
Cantrips & burst draw3
Recursion10
Value engines7
Synergy support1
Counterspells2
Artifact/enchantment removal1
Spot removal10
+5
Graveyard hate1
Stax & hate1
Edict effects2
Mana Acceleration+3ⓘ
Fetchlands4
+8
+8
+8
+8
Dual & shock lands8
+6
+6
+6
+6
+6
+6
+6
+6
Premium utility lands5
+6
+5
+5
+4
+2
Utility lands6
+3
+2
+2
+2
+2
+2
Taplands7
+2
+2
+2
Basic lands5
+1
+1
+1
+1
+1
3 Combo Families+34ⓘ
Combat Damage Synergy+25ⓘ
Commander Synergy+2ⓘ
Combo pieces5
Synergy pieces14
Win conditions5
Combat threats1
Sacrifice outlets2
+4
Token generators2
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Power level 7.0 → Bracket 4
Right at the Bracket 4 threshold
2.0 below Bracket 5 threshold (9)
Markers
Learn more →✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes7 total
Elemental Tribal31 cards
31 elemental creatures detected. Tribal synergies can create powerful board states.
,,,,
Stompy / Big Mana28 cards
28 high-impact creatures. Ramp into massive threats that dominate the board.
,,,,
Blink/Flicker13 cards
13 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.
,,,,
History
No history yet
Each time the deck is re-analyzed or synced from Moxfield or Archidekt, ScryCheck saves a snapshot. Changes to power level, vectors, and card swaps will appear here.