3.7±0.2
Precon level
Comparable to stock precons: clear plan, but slower mana and lower card efficiency.
High confidence244 pts
Estimated win turn
T7best
T9typical
T11+contested
Vector breakdown
Commander Synergy+1ⓘ
Fast mana2
Mana rocks1
Land ramp5
Other acceleration3
Treasure generators2
Other acceleration1
Commander Synergy+1ⓘ
Tutors3
Draw engines5
Cantrips & burst draw5
Scry & Surveil4
Recursion1
Value engines6
Synergy support1
Artifact/enchantment removal1
Spot removal4
Board wipes1
Protection5
Dual & shock lands9
+6
+6
+6
+5
+5
+5
+4
+4
+4
Premium utility lands3
+5
+5
+4
Utility lands9
+2
+2
+2
+2
+2
+2
+2
+2
+2
Basic lands3
+5
+5
+5
Combat Damage Synergy+25ⓘ
Commander Synergy+2ⓘ
Synergy pieces11
Win conditions2
Combat threats13
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Power level 3.7 → Bracket 2
0.7 above Bracket 1 ceiling (3)
1.3 below Bracket 3 threshold (5)
Markers
Learn more →✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes7 total
Vehicles29 cards
29 vehicles. Crew artifact creatures to push damage and close games.
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Artifacts Matter19 cards
19 artifact synergy cards. Deck is built to leverage artifacts beyond just utility.
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Go-Wide / Weenies14 cards
14 low-cost creatures. Swarm the board and pump for lethal attacks.
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Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.
History
No history yet
Each time the deck is re-analyzed or synced from Moxfield or Archidekt, ScryCheck saves a snapshot. Changes to power level, vectors, and card swaps will appear here.