Commander
3.3±0.3
Precon level
Comparable to stock precons: clear plan, but slower mana and lower card efficiency.
Primary win line:Go-wide combat finish
High confidence(201 pts)
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Fast mana1
Mana dorks3
Other acceleration3
Treasure generators1
Low Land Count (25/31)+-15ⓘ
Draw engines3
Cantrips & burst draw5
Recursion9
Spot removal12
Graveyard hate2
Board wipes2
Stax & hate4
Protection1
Two-Color Mana Base (no fixing needed)+20ⓘ
Two-Color Powerhouse Lands (1)+3ⓘ
Mana Acceleration (11 sources)+1ⓘ
Low Land Count (25/31)+-15ⓘ
Dual & shock lands4
Premium utility lands3
Utility lands11
Taplands5
Combat Damage Synergy: token swarm strategy, 2 haste enablers, 3 evasion enablers, aristocrats engine+25ⓘ
Synergy pieces14
Win conditions2
Combat threats5
Sacrifice outlets2
Drain effects1
Token generators5
Reanimation1
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.3 → Bracket 2
Threats93Mana base75Interaction65
0.3 above Bracket 1 ceiling (3)
1.2 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Insect Tribal50 cards
50 insect creatures detected. Tribal synergies can create powerful board states.
Go-Wide / Weenies30 cards
30 low-cost creatures. Swarm the board and pump for lethal attacks.
Aristocrats19 cards
19 sacrifice/death synergies. Drains opponents while generating value from deaths.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.