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HomeExplore decksCommanders
WG

Sunrise Duo

viaMoxfieldMoxfield·27 views·17 days ago

Power level

5.1±0.4
Focused casual
Reliable game plan with intentional card choices; still moderate speed and interaction.
High confidence329 pts
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Fast mana5
Mana rocks1
Mana dorks1
Land ramp1
Other acceleration2
Other acceleration1
Commander Draw Engine+10ⓘ
Tutors1
Draw engines9
Cantrips & burst draw1
Recursion3
Value engines19
Spot removal8
Board wipes1
Stax & hate1
Protection8
Two-Color Powerhouse Lands+11ⓘ
Fetchlands1
Dual & shock lands6
Premium utility lands2
Utility lands7
Basic lands2
2 Combo Families+23ⓘ
Combat Damage Synergy+16ⓘ
Combo pieces3
Synergy pieces2
Win conditions4
Combat threats16
Alternate win strategies1

Bracket

4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Power level 5.1 (Bracket 3)+Game Changers 4→ Bracket 4
Markers
Learn more →
✓
Game Changers 4
Minimum Bracket 4
✓
2-card combo 2
Minimum Bracket 3
✕Mass land denial — none
✕Extra turns — none

Themes7 total

+1/+1 CountersCore (39 cards)

39 counter synergies. Grow creatures over time for massive threats.

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Legends MatterCore (20 cards)

20 legendary synergies. Legends in the deck grow stronger together.

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Go-Wide / WeeniesCore (13 cards)

13 low-cost creatures. Swarm the board and pump for lethal attacks.

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Combos2 total

  • 2-card combos · 2
  • ++
    1 setup prereq
  • ++
    2 setup prereqs