Commander
3.1±0.4
Precon level
Comparable to stock precons: clear plan, but slower mana and lower card efficiency.
High confidence184 pts
Estimated win turn
T8best
T9typical
T11+contested
Vector breakdown
Commander Synergy+1ⓘ
Heavy Curve−10ⓘ
Fast mana3
Mana rocks4
Mana dorks1
Land ramp11
Other acceleration3
Treasure generators2
Tutors1
Draw engines4
Cantrips & burst draw8
Scry & Surveil2
Recursion1
Value engines2
Synergy support1
Artifact/enchantment removal2
Spot removal7
Board wipes2
Edict effects1
Protection2
Mana Acceleration+10ⓘ
Fetchlands3
+7
+5
+5
Premium utility lands3
+5
+5
+4
Taplands8
+2
+2
+2
+2
+2
+2
+2
+2
Basic lands5
+4
+4
+4
+8
+4
Combat Damage Synergy+25ⓘ
Commander Synergy+1ⓘ
Synergy pieces7
Win conditions3
Combat threats10
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Power level 3.1 → Bracket 2
0.1 above Bracket 1 ceiling (3)
1.9 below Bracket 3 threshold (5)
Markers
Learn more →✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes6 total
Dragon Tribal29 cards
29 dragon creatures detected. Tribal synergies can create powerful board states.
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Stompy / Big Mana27 cards
27 high-impact creatures. Ramp into massive threats that dominate the board.
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Legends Matter15 cards
15 legendary synergies. Legends in the deck grow stronger together.
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Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.
History1 snapshot
Grade
Power2.8→3.1+0.3
BracketB1→B2(+1)
Vectors
Velocity
60→76
+16
Consistency
36→37
+1
Interaction
51→31
-20
Efficiency
79→80
+1
Lethality
70→81
+11
Card Changes
Added (9)
+2
Removed (9)