Commander
3.7±0.8
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
Primary win line:Go-wide combat finish
Low confidence(242 pts)
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Fast mana9
Mana rocks1
Mana dorks1
Land ramp3
Other acceleration3
Treasure generators1
Tutors1
Draw engines2
Value engines1
Spot removal1
Graveyard hate1
Board wipes3
Mana Acceleration (17 sources)+7ⓘ
Fetchlands1
Dual & shock lands4
Premium utility lands1
Utility lands4
Taplands5
Combat Damage Synergy: token package, 2 haste enablers, 1 evasion enabler, 1 damage multiplier+14ⓘ
Synergy pieces3
Group slug1
Damage multipliers1
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.7 → Bracket 2
Speed87Mana base76Threats40
0.7 above Bracket 1 ceiling (3)
0.8 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes6 total
Tap / Untap9 cards
9 tap/untap synergies. Generate extra value from activated abilities.
Burn8 cards
8 damage dealers. Burn opponents down with direct damage.
Spellslinger7 cards
7 instant/sorcery synergies. Storm and copy effects can chain into explosive turns.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.