Commander
5.5±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence(581 pts)
Estimated win turn
T3best
T4typical
T5+contested
Vector breakdown
Fast mana2
Mana dorks13
Land ramp3
Draw engines8
Cantrips & burst draw2
Recursion4
Value engines3
Spot removal6
Stax & hate1
Protection3
Mono-Color Mana Base (no fixing needed)+19ⓘ
Mono-Color Powerhouse Lands (2)+12ⓘ
Mana Acceleration (18 sources)+8ⓘ
Utility lands2
Basic lands1
Forest+27
14 Combo(s) Detected (Consistency: 98%)+89ⓘ
Combat Damage Synergy: token swarm strategy, 6 tribal lords, 6 haste enablers, 2 evasion enablers+25ⓘ
Combo pieces14
Synergy pieces3
Win conditions3
Combat threats5
Token generators2
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.5 → Bracket 3
Threats99Speed84Consistency83
1.0 above Bracket 2 ceiling (4.5)
1.0 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 1
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Elf Tribal40 cards
40 elf creatures detected. Tribal synergies can create powerful board states.
Go-Wide / Weenies28 cards
28 low-cost creatures. Swarm the board and pump for lethal attacks.
Druid Tribal17 cards
17 druid creatures detected. Tribal synergies can create powerful board states.
Combos14 total
- Staff of Domination+Priest of Titania
- Staff of Domination+Elvish Archdruid
- Staff of Domination+Marwyn, the Nurturer
- Staff of Domination+Circle of Dreams Druid
- Umbral Mantle+Priest of Titania
- Umbral Mantle+Marwyn, the Nurturer
- Umbral Mantle+Elvish Archdruid
- Umbral Mantle+Circle of Dreams Druid
- Temur Sabertooth+Circle of Dreams Druid+Wirewood Symbiote+Llanowar Elves
- Temur Sabertooth+Circle of Dreams Druid+Wirewood Symbiote+Elvish Mystic