Commander
3.4±0.3
Precon level
Comparable to stock precons: clear plan, but slower mana and lower card efficiency.
Primary win line:Commander combat pressure
High confidence(214 pts)
Estimated win turn
T7best
T8typical
T11+contested
Vector breakdown
Tight Curve (67% CMC 0-2)+15ⓘ
Mana rocks4
Land ramp2
Treasure generators1
Other3
Commander Synergy (2 groups)+11ⓘ
Tutors2
Cantrips & burst draw17
Recursion4
Counterspells1
Spot removal11
Board wipes4
Two-Color Powerhouse Lands (1)+1ⓘ
Fetchlands1
Dual & shock lands6
Premium utility lands3
Utility lands5
Taplands5
Combat Damage Synergy: 2 extra combats, 1 haste enabler, 1 evasion enabler, 3 damage multipliers+25ⓘ
Synergy pieces5
Win conditions6
Combat threats5
Token generators1
Extra turns1
Damage multipliers1
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.4 → Bracket 2
Interaction85Mana base79Speed68
0.4 above Bracket 1 ceiling (3)
1.1 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes6 total
Graveyard/Reanimator9 cards
9 graveyard synergies. Use your graveyard as a second hand.
Burn9 cards
9 damage dealers. Burn opponents down with direct damage.
Cantrips9 cards
9 cantrips. Cheap spells that replace themselves for velocity.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.