Commander
4.4±0.3
Upgraded Precon
Core strategy improved with targeted swaps. Mana base and card draw still have clear gaps.
Primary win line:Go-wide combat finish
High confidence(296 pts)
Estimated win turn
T8best
T9typical
T11+contested
Vector breakdown
Heavy Curve (36% CMC 5+)+-10ⓘ
Fast mana1
Mana rocks6
Treasure generators1
Draw engines5
Cantrips & burst draw7
Recursion3
Value engines4
Control Strategy Bonus (10 interaction cards)+10ⓘ
Counterspells2
Spot removal6
Graveyard hate2
Board wipes3
Stax & hate1
Protection2
Fetchlands5
Dual & shock lands7
Premium utility lands4
Utility lands5
Taplands6
Combat Damage Synergy: 4 haste enablers, aristocrats engine, 1 damage multiplier+20ⓘ
1 extra turn effect+5ⓘ
Tempo Control (lockout lethality)+4ⓘ
Synergy pieces1
Win conditions3
Combat threats1
Drain effects2
Token generators1
Reanimation8
Extra turns1
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 4.4 → Bracket 2
Mana base92Threats78Interaction64
1.4 above Bracket 1 ceiling (3)
0.1 below Bracket 3 threshold (4.5)
✓
Extra turns (1)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
Themes8 total
Stompy / Big Mana17 cards
17 high-impact creatures. Ramp into massive threats that dominate the board.
Blink/Flicker16 cards
16 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.
Reanimator14 cards
14 reanimation effects. Cheat big creatures into play from the graveyard.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.