Commander
6.1±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
Primary win line:Go-wide combat finish
High confidence(427 pts)
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Commander Synergy (1 groups)+3ⓘ
Heavy Curve (43% CMC 5+)+-10ⓘ
Fast mana2
Mana dorks2
Land ramp11
Other acceleration3
Treasure generators1
Tutors3
Draw engines5
Cantrips & burst draw3
Recursion1
Counterspells1
Spot removal8
Board wipes2
Stax & hate2
Protection6
Mana Acceleration (19 sources)+9ⓘ
Fetchlands3
Dual & shock lands9
Premium utility lands4
Utility lands8
Combat Damage Synergy: token swarm strategy, 1 extra combat, 2 haste enablers, 3 evasion enablers, 4 damage multipliers+25ⓘ
Commander Synergy (1 groups)+15ⓘ
Synergy pieces14
Win conditions3
Combat threats2
Sacrifice outlets1
Token generators1
Other1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 6.1 → Bracket 3
Mana base93Threats88Speed80
1.6 above Bracket 2 ceiling (4.5)
0.4 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 3
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Dinosaur Tribal26 cards
26 dinosaur creatures detected. Tribal synergies can create powerful board states.
Stompy / Big Mana23 cards
23 high-impact creatures. Ramp into massive threats that dominate the board.
Legends Matter10 cards
10 legendary synergies. Your legends grow stronger together.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.