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5.2±0.3
Focused casual
Reliable game plan with intentional card choices; still moderate speed and interaction.
High confidence362 pts
Estimated win turn
T6best
T7typical
T10+contested
Vector breakdown
Fast mana1
Mana rocks4
Land ramp3
Other acceleration1
Treasure generators8
Commander Draw Engine+10ⓘ
Commander Synergy+1ⓘ
Tutors3
Draw engines10
Cantrips & burst draw5
Scry & Surveil1
Recursion1
Value engines3
Spot removal5
Board wipes2
Stax & hate5
Protection3
Mono-Color Powerhouse Lands+3ⓘ
Mono-Color Mana Base+2ⓘ
Fetchlands1
Premium utility lands1
Utility lands13
Taplands4
Basic lands1
Combat Damage Synergy+25ⓘ
Commander Synergy+2ⓘ
Synergy pieces31
Win conditions1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 5.2 → Bracket 3
0.2 above Bracket 2 ceiling (5)
1.8 below Bracket 4 threshold (7)
This deck's power level pushes it into Bracket 3, though under a marker-only reading of WotC's bracket guidance it may fit Bracket 2.
Markers
Learn more →✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes6 total
Tokens (Commander)51 cards
This deck generates and leverages a wide board of creature tokens.
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Treasure12 cards
12 treasure generators. Ramp and artifact synergies in one package.
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Legends Matter8 cards
8 legendary synergies. Legends in the deck grow stronger together.
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Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.