Commander
10.0±0.2
cEDH
Top-end competitive Commander: maximal efficiency, compact wins, and robust protection.
High confidence732 pts
Estimated win turn
T3best
T4typical
T5+contested
Vector breakdown
Tight Curve (66% CMC 0-2)+15ⓘ
Fast mana12
+9
+7
+7
Mana rocks4
Other acceleration2
Treasure generators2
Commander Draw Engine (Mister Negative provides card draw)+10ⓘ
Tutors9
Draw engines8
Cantrips & burst draw1
Recursion1
+3
Value engines2
Other1
Control Strategy Bonus (28 interaction cards)+30ⓘ
Counterspells1
Spot removal7
Stax & hate10
Protection9
Two-Color Powerhouse Lands (6)+20ⓘ
Mana Acceleration (18 sources)+8ⓘ
Fetchlands7
+8
+8
+8
+8
+8
+8
+7
Dual & shock lands5
+9
+6
+5
+5
+4
Premium utility lands4
+5
+5
+5
+4
Utility lands7
+2
+2
+2
+2
+2
+2
+2
Taplands1
+2
Basic lands2
+2
+2
4 Combo Families (4 lines, Consistency: 96%)+39ⓘ
Combat Damage Synergy: 1 haste enabler+2ⓘ
Combo pieces7
Synergy pieces3
Win conditions1
Combat threats2
Sacrifice outlets1
Drain effects2
Reanimation4
Bracket
5
Bracket 5cEDH
Competitive mindset. Built with cEDH meta assumptions, every card slot contested.
Breakdown
Learn more →✓
Power level 10.0 → Bracket 5
Speed95Mana base95Threats95
1.0 above Bracket 4 ceiling (9)
Game Changers are present, but your power level already places this deck in Bracket 5.
✓
Game changers 16
✓2-card combo 1
✕Mass land denial — none
✕Extra turns — none
Themes6 total
Lifegain14 cards
14 lifegain synergies. Gain life to trigger payoffs and outlast opponents.
,,,,
Ad Nauseam3 cards
3 Ad Nauseam package cards. Draw your deck with life-for-cards effects.
,,
Stax (Commander)9 cards
This deck uses resource denial and disruption to slow opponents down.
,,,,