Commander
5.9±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence(416 pts)
Estimated win turn
T5best
T6typical
T8+contested
Vector breakdown
Efficient Curve (53% CMC 0-2)+8ⓘ
Fast mana1
Mana rocks11
Treasure generators2
Draw engines6
Cantrips & burst draw3
Recursion1
Value engines14
Counterspells1
Spot removal8
Graveyard hate3
Board wipes2
Stax & hate2
Mana Acceleration (12 sources)+2ⓘ
Fetchlands6
Dual & shock lands7
Premium utility lands2
Utility lands8
Taplands3
Combat Damage Synergy: 1 token doubler, 1 extra combat, 1 haste enabler, aristocrats engine+20ⓘ
Tempo Control (lockout lethality)+7.4ⓘ
Synergy pieces2
Win conditions1
Combat threats2
Token generators1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.9 → Bracket 3
Mana base92Interaction86Consistency85
1.4 above Bracket 2 ceiling (4.5)
0.6 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 1
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes2 total
Chaos8 cards
8 chaos effects. Embrace randomness with coin flips and dice rolls.
Cascade5 cards
5 cascade/discover effects. Cast spells for free off the top.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.