52 (million) Bunnies

Commander
WR
2.1±0.65
Early build
Core idea exists, but ratios, ramp, draw, and interaction still need major refinement.
Medium confidence101 pts
Estimated win turn
T9best
T10typical
T12+contested
Vector breakdown
Fast mana1
1+10
Mana rocks1
2+6
Other acceleration2
2WW+3
2WW+1
Value engines1
2WW+3
Other1
3W+1
Spot removal1
3W+1
Protection1
2WW+1
Two-Color Mana Base (no fixing needed)+31
Dual & shock lands1
+4
Basic lands2
+22
+18
Combat Damage Synergy: 1 token doubler, 1 evasion enabler+7
Synergy pieces3
1W+4
2WW+1
3WW+4
Combat threats1
3W+1

Bracket

1
Bracket 1Exhibition
Theme-focused decks prioritizing creativity over power. No Game Changers, no 2-card combos.
Power level 2.1 → Bracket 1
Mana base75Speed20Threats18

1.1 above Bracket 0 ceiling (1)

0.9 below Bracket 2 threshold (3)

Game changers — none
Mass land denial — none
2-card combo — none
Extra turns — none

Themes1 total

Tokens (Commander)3 cards

This deck generates and leverages a wide board of creature tokens.

,,

Combos0 total

No combos detected

This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.