Commander
4.6±0.55
Upgraded precon
Meaningful upgrades and cleaner synergies, though consistency gaps remain.
Medium confidence313 pts
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Fast mana2
Mana dorks2
Land ramp10
Other acceleration1
Tutors4
Draw engines5
Cantrips & burst draw10
Recursion9
Value engines3
Artifact/enchantment removal2
Spot removal3
Board wipes1
Edict effects1
Mana Acceleration (15 sources)+3ⓘ
Fetchlands6
+8
+8
+8
+7
+5
+5
Dual & shock lands4
+4
+4
+4
+4
Premium utility lands2
+6
+5
Utility lands8
+2
+2
+2
+2
+4
+4
+4
Taplands7
+2
+2
+2
+2
+2
Basic lands3
+2
+6
+4
Combat Damage Synergy: token swarm strategy, 1 haste enabler, 3 evasion enablers, aristocrats engine+25ⓘ
Commander Synergy (2 groups)+5ⓘ
Synergy pieces1
Win conditions4
+7
Combat threats1
Sacrifice outlets5
Token generators3
Reanimation2
Other1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 4.6 (Bracket 2)+Game Changers→ Bracket 3
Mana base91Consistency89Threats85
✓
Game changers 2
Minimum Bracket 3
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes6 total
Aristocrats9 cards
9 sacrifice/death synergies. Drains opponents while generating value from deaths.
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Blink/Flicker16 cards
16 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.
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Go-Wide / Weenies14 cards
14 low-cost creatures. Swarm the board and pump for lethal attacks.
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Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.
History
No history yet
Each time the deck is re-analyzed or synced from Moxfield or Archidekt, ScryCheck saves a snapshot. Changes to power level, vectors, and card swaps will appear here.