Commander
5.0±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence(332 pts)
Estimated win turn
T4best
T5typical
T6+contested
Vector breakdown
Fast mana2
Mana rocks1
Land ramp17
Draw engines4
Cantrips & burst draw5
Recursion1
Value engines4
Counterspells1
Spot removal6
Land destruction1
Board wipes2
Protection2
Mana Acceleration (20 sources)+10ⓘ
Two-Color Powerhouse Lands (1)+3ⓘ
Fetchlands10
Dual & shock lands2
Premium utility lands1
Utility lands10
Taplands5
Combat Damage Synergy: token package, 2 extra combats, 2 haste enablers, 3 evasion enablers, aristocrats engine+25ⓘ
1 Combo(s) Detected (Consistency: 36%)+17ⓘ
Combo pieces2
Synergy pieces4
Win conditions1
Combat threats2
Sacrifice outlets3
Drain effects3
Token generators4
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.0 → Bracket 3
Mana base93Threats87Speed75
0.5 above Bracket 2 ceiling (4.5)
1.5 below Bracket 4 threshold (6.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Aristocrats18 cards
18 sacrifice/death synergies. Drains opponents while generating value from deaths.
Blink/Flicker13 cards
13 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.
Token Strategy11 cards
11 token producers. Go-wide strategies can overwhelm opponents with numbers.