Commander
8.3±0.2
High power
Fast, consistent, and resilient; can present and protect strong wins in stronger pods.
Strategy ceiling 9.8
High confidence725 pts
Estimated win turn
T3best
T4typical
T5+contested
Vector breakdown
Efficient Curve (56% CMC 0-2)+8ⓘ
Fast mana2
Mana rocks4
Other acceleration3
Commander Synergy (2 groups)+7ⓘ
Low Land Count (28/32)+-10ⓘ
Tutors7
Draw engines8
Cantrips & burst draw8
Wheels2
Recursion1
Value engines8
Control Strategy Bonus (32.9 interaction cards)+30ⓘ
Counterspells10
Spot removal4
+4
Graveyard hate2
Board wipes1
Stax & hate8
Protection3
Mono-Color Mana Base (no fixing needed)+46ⓘ
Mono-Color Powerhouse Lands (1)+3ⓘ
Low Land Count (28/32)+-10ⓘ
Utility lands2
+2
+2
Taplands1
+2
Basic lands1
+25
9 Combo Families (9 lines, Consistency: 100%)+65ⓘ
Combo Commander: Urza, Lord High Artificer+15ⓘ
Commander Synergy (1 groups)+15ⓘ
Combat Damage Synergy: aristocrats engine+8ⓘ
Combo pieces16
Drain effects1
Other2
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 8.3 → Bracket 4
Threats98Consistency96Interaction95
1.3 above Bracket 3 ceiling (7)
0.7 below Bracket 5 threshold (9)
Game Changers are present, but your power level already places this deck in Bracket 4.
✓
Game changers 6
✓
Mass land denial 3
✕2-card combo — none
✕Extra turns — none
Themes6 total
Artifacts Matter17 cards
17 artifact synergy cards. Deck is built to leverage artifacts beyond just utility.
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Storm11 cards
11 storm synergies. Chain spells for exponential value.
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Counter Control9 cards
9 counterspells. Control the stack and protect your win conditions.
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