Commander
3.8±0.3
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
Primary win line:Go-wide combat finish
High confidence(253 pts)
Estimated win turn
T8best
T9typical
T11+contested
Vector breakdown
Heavy Curve (30% CMC 5+)+-10ⓘ
Mana rocks6
Mana dorks4
Land ramp10
Other acceleration1
Commander Draw Engine (Jared Carthalion provides card draw)+10ⓘ
Draw engines3
Cantrips & burst draw8
Recursion1
Value engines4
Spot removal9
Board wipes4
Protection1
Mana Acceleration (21 sources)+11ⓘ
Fetchlands8
Premium utility lands2
Utility lands8
Taplands11
Combat Damage Synergy: token package, 2 evasion enablers+10ⓘ
Synergy pieces5
Win conditions1
Combat threats3
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.8 → Bracket 2
Mana base92Speed54Interaction51
0.8 above Bracket 1 ceiling (3)
0.7 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes4 total
Legends Matter11 cards
11 legendary synergies. Your legends grow stronger together.
Stompy / Big Mana11 cards
11 high-impact creatures. Ramp into massive threats that dominate the board.
Token Strategy7 cards
7 token producers. Go-wide strategies can overwhelm opponents with numbers.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.