Commander
4.7±0.4
Upgraded precon
Meaningful upgrades and cleaner synergies, though consistency gaps remain.
High confidence(323 pts)
Estimated win turn
T5best
T6typical
T8+contested
Vector breakdown
Efficient Curve (54% CMC 0-2)+8ⓘ
Mana rocks3
Mana dorks2
Land ramp2
Other acceleration6
Treasure generators1
Commander Draw Engine (Basim Ibn Ishaq provides card draw)+29ⓘ
Tutors4
Draw engines8
Cantrips & burst draw6
Recursion4
Spot removal4
Stax & hate2
Mana Acceleration (17 sources)+7ⓘ
Two-Color Powerhouse Lands (2)+6ⓘ
Two-Color Mana Base (no fixing needed)+1ⓘ
Dual & shock lands4
Premium utility lands1
Utility lands12
Combat Damage Synergy: 1 evasion enabler, aristocrats engine, 3 damage multipliers+23ⓘ
Combo pieces1
Synergy pieces14
Win conditions1
Combat threats1
Reanimation1
Damage multipliers1
Other1
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 4.7 → Bracket 2
Consistency91Speed85Threats78
1.7 above Bracket 1 ceiling (3)
-0.2 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes6 total
Voltron30 cards
30 equipment/auras. Stack these on your commander for one-shot commander damage kills.
Aggro15 cards
15 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.
Artifacts Matter14 cards
14 artifact synergy cards. Deck is built to leverage artifacts beyond just utility.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.