Commander
5.6±0.2
Focused casual
Reliable game plan with intentional card choices; still moderate speed and interaction.
High confidence(391 pts)
Estimated win turn
T6best
T7typical
T8+contested
Vector breakdown
Commander Synergy (1 groups)+10.5ⓘ
Fast mana3
Mana rocks4
Mana dorks6
Land ramp5
Other acceleration3
Other1
Commander Synergy (2 groups)+16ⓘ
Tutors3
Draw engines9
Cantrips & burst draw1
Recursion2
Value engines6
Other2
Spot removal4
Board wipes2
Stax & hate2
Protection3
Mana Acceleration (21 sources)+11ⓘ
Fetchlands4
Premium utility lands7
Utility lands12
Taplands1
Other1
Commander Synergy (2 groups)+24ⓘ
1 Combo Family (1 lines, Consistency: 83%)+22ⓘ
Combat Damage Synergy: 1 token doubler, 1 haste enabler, 2 evasion enablers, 2 damage multipliers+20ⓘ
Combo pieces4
Synergy pieces3
Combat threats12
Sacrifice outlets2
Token generators4
Reanimation2
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.6 → Bracket 3
Threats93Mana base90Speed87
1.1 above Bracket 2 ceiling (4.5)
0.9 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 2
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes4 total
Tribal (Commander)24 cards
This deck is built around creature type synergies.
Go-Wide / Weenies17 cards
17 low-cost creatures. Swarm the board and pump for lethal attacks.
Stompy / Big Mana9 cards
9 high-impact creatures. Ramp into massive threats that dominate the board.