Commander
3.7±0.3
Precon level
Comparable to stock precons: clear plan, but slower mana and lower card efficiency.
High confidence(215 pts)
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Fast mana1
Mana rocks1
Mana dorks4
Land ramp7
Other acceleration2
Draw engines6
Cantrips & burst draw3
Recursion3
Value engines7
Other1
Spot removal14
Board wipes3
Stax & hate2
Protection2
Mana Acceleration (15 sources)+5ⓘ
Dual & shock lands1
+4
Premium utility lands3
+5
+5
+4
Utility lands9
+2
+2
+2
+2
+2
+2
+2
+2
Taplands7
+2
+2
+2
+2
+2
+2
+2
Basic lands3
+11
+2
+5
5 Combo Families (5 lines, Consistency: 38%)+31ⓘ
Combat Damage Synergy: 1 token doubler+4ⓘ
Combo pieces11
+4
+4
+4
Synergy pieces4
Win conditions1
Combat threats4
Drain effects3
Token generators2
Reanimation1
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.7 → Bracket 2
Threats91Mana base73Interaction64
0.7 above Bracket 1 ceiling (3)
1.3 below Bracket 3 threshold (5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes6 total
Mutate12 cards
12 mutate creatures. Stack creatures for combined abilities.
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Stompy / Big Mana11 cards
11 high-impact creatures. Ramp into massive threats that dominate the board.
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Blink/Flicker8 cards
8 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.
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