Commander
4.5±0.3
Upgraded precon
Meaningful upgrades and cleaner synergies, though consistency gaps remain.
High confidence306 pts
Estimated win turn
T6best
T8typical
T10+contested
Vector breakdown
Fast mana3
Mana rocks2
Land ramp5
Other acceleration2
Minor treasure3
Tutors4
Draw engines4
Cantrips & burst draw11
Scry & Surveil1
Recursion4
Value engines2
Synergy support1
Spot removal9
Graveyard hate1
Board wipes3
Stax & hate1
Edict effects4
Fetchlands1
Dual & shock lands3
Premium utility lands1
Utility lands4
Taplands6
Basic lands2
Combat Damage Synergy+12ⓘ
Synergy pieces16
Win conditions2
Sacrifice outlets1
Drain effects1
Token generators6
Reanimation1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 4.5 (Bracket 2)+Game Changers 2→ Bracket 3
Markers
Learn more →✓
Game changers 2
Minimum Bracket 3
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes7 total
Aristocrats (Commander)16 cards
This deck generates value from sacrificing and recurring creatures.
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Token Strategy20 cards
20 token producers. Go-wide strategies can overwhelm opponents with numbers.
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Go-Wide / Weenies19 cards
19 low-cost creatures. Swarm the board and pump for lethal attacks.
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Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.
History
No history yet
Each time the deck is re-analyzed or synced from Moxfield or Archidekt, ScryCheck saves a snapshot. Changes to power level, vectors, and card swaps will appear here.