Terra, Herald of Hope

5.0±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
Primary win line:Deterministic combo linesCeles, Rune Knight,Goblin Bombardment
High confidence(317 pts)
Estimated win turn
T6best
T7typical
T8+contested
Vector breakdown
3 Combo(s) Detected (Consistency: 68%)+29
Combat Damage Synergy: token package, 1 extra combat, 3 haste enablers, 2 evasion enablers, aristocrats engine, 2 damage multipliers+25
Combat threats1
Sacrifice outlets1
Drain effects1
Reanimation1
Group slug1

Bracket

3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 5.0 → Bracket 3
Threats94Mana base78Consistency61

0.5 above Bracket 2 ceiling (4.5)

1.5 below Bracket 4 threshold (6.5)

2-card combo are present, but your power level already places this deck in Bracket 3.

2-card combo
Game changers — none
Mass land denial — none
Extra turns — none

Themes10 total

Legends Matter18 cards

18 legendary synergies. Your legends grow stronger together.

Human Tribal16 cards

16 human creatures detected. Tribal synergies can create powerful board states.

Aristocrats15 cards

15 sacrifice/death synergies. Drains opponents while generating value from deaths.

Combos3 total