Yurlok of Scorch Thrash

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Commander
5.7±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence366 pts
Estimated win turn
T3best
T4typical
T5+contested
Vector breakdown
Fast mana3
Mana rocks8
Mana dorks4
Land ramp6
Other acceleration4
Glass Cannon−10
Recursion1
Value engines2
Artifact/enchantment removal1
Spot removal5
Graveyard hate1
Board wipes1
Stax & hate5
Protection3
Mana Acceleration+15
Fetchlands4
Dual & shock lands9
Premium utility lands2
Utility lands1
Taplands3
Basic lands3
9 Combo(s) Detected (Consistency: 20%)+39
Combat Damage Synergy: 1 damage multiplier+4
Combo pieces8
Synergy pieces2
Win conditions3
Combat threats1
Drain effects2

Bracket

3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 5.7 → Bracket 3

0.7 above Bracket 2 ceiling (5)

1.3 below Bracket 4 threshold (7)

Game changers 1
Minimum Bracket 3
Mass land denial — none
2-card combo — none
Extra turns — none

Themes3 total

No dominant themes detected. This deck may include draw, ramp, removal, and other value elements, but no single strategy is prominent enough to define it.
Burn5 cards

5 damage dealers. Burn opponents down with direct damage.

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Big Mana4 cards

4 mana doublers. Generate massive amounts of mana for huge spells.

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Group Slug4 cards

4 group slug effects. Damage everyone equally, then break parity.

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Combos9 total

  • 2-card combos · 3
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  • 3-card combos · 6
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