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Commander
2.7±0.8
First Draft
Basic theme present but card selection and mana base need significant work.
Low confidence156 pts
Estimated win turn
T7best
T8typical
T9+contested
Vector breakdown
Fast mana1
Mana rocks1
Mana dorks4
Land ramp2
Other acceleration1
Tutors1
Draw engines3
Cantrips & burst draw4
Recursion1
Value engines8
Spot removal2
Protection5
Two-Color Mana Base (no fixing needed)+31ⓘ
Dual & shock lands1
Premium utility lands2
Utility lands2
Basic lands2
Combat Damage Synergy: token swarm strategy, 1 token doubler, 1 haste enabler, aristocrats engine+25ⓘ
2 Combo(s) Detected (Consistency: 45%)+21ⓘ
Combo pieces4
Synergy pieces1
Token generators4
Bracket
1
Bracket 1Exhibition
Theme-focused decks prioritizing creativity over power. No Game Changers, no 2-card combos.
Power level 2.7 → Bracket 1
1.7 above Bracket 0 ceiling (1)
0.3 below Bracket 2 threshold (3)
Markers
Learn more →✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
No dominant themes detected. This deck may include draw, ramp, removal, and other value elements, but no single strategy is prominent enough to define it.
+1/+1 Counters69 cards
69 counter synergies. Grow your creatures over time for massive threats.
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Go-Wide / Weenies19 cards
19 low-cost creatures. Swarm the board and pump for lethal attacks.
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Human Tribal14 cards
14 human creatures detected. Tribal synergies can create powerful board states.
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