Aragorn, Company Leader

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Commander
2.7±0.8
First Draft
Basic theme present but card selection and mana base need significant work.
Low confidence156 pts
Estimated win turn
T7best
T8typical
T9+contested
Vector breakdown
Fast mana1
Mana rocks1
Mana dorks4
Land ramp2
Other acceleration1
Tutors1
Draw engines3
Cantrips & burst draw4
Recursion1
Value engines8
Spot removal2
Protection5
Two-Color Mana Base (no fixing needed)+31
Dual & shock lands1
Premium utility lands2
Utility lands2
Basic lands2
Combat Damage Synergy: token swarm strategy, 1 token doubler, 1 haste enabler, aristocrats engine+25
2 Combo(s) Detected (Consistency: 45%)+21
Combo pieces4
Synergy pieces1
Token generators4

Bracket

1
Bracket 1Exhibition
Theme-focused decks prioritizing creativity over power. No Game Changers, no 2-card combos.
Power level 2.7 → Bracket 1

1.7 above Bracket 0 ceiling (1)

0.3 below Bracket 2 threshold (3)

Game changers — none
Mass land denial — none
2-card combo — none
Extra turns — none

Themes10 total

No dominant themes detected. This deck may include draw, ramp, removal, and other value elements, but no single strategy is prominent enough to define it.
+1/+1 Counters69 cards

69 counter synergies. Grow your creatures over time for massive threats.

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Go-Wide / Weenies19 cards

19 low-cost creatures. Swarm the board and pump for lethal attacks.

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Human Tribal14 cards

14 human creatures detected. Tribal synergies can create powerful board states.

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Combos2 total

  • 3-card combos · 2
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