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HomeExplore decksCommanders
URG

Ryan Sinclair / The Thirteenth Doctor

viapasted list·Updated 46 days ago·7 views·

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Power level

5.8±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence397 pts
Estimated win turn
T5best
T6typical
T7+contested
Vector breakdown
Fast mana3
Mana rocks4
Mana dorks1
Land ramp5
Other acceleration3
Tutors1
Draw engines6
Cantrips & burst draw7
Value engines3
Counterspells3
Spot removal9
Board wipes1
Protection4
Mana Acceleration+6ⓘ
Fetchlands3
Dual & shock lands5
Premium utility lands3
Utility lands14
Taplands3
Basic lands3
1 Combo(s) Detected (Consistency: 53%)+19ⓘ
Combat Damage Synergy: 1 extra combat, 3 haste enablers+12ⓘ
Combo pieces2
Synergy pieces2
Win conditions3
Combat threats4
Token generators1

Bracket

3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 5.8 → Bracket 3

0.8 above Bracket 2 ceiling (5)

1.2 below Bracket 4 threshold (7)

Markers
Learn more →
✓
Game changers 3
Minimum Bracket 3
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none

Themes5 total

No dominant themes detected. This deck may include draw, ramp, removal, and other value elements, but no single strategy is prominent enough to define it.
+1/+1 Counters12 cards

12 counter synergies. Grow your creatures over time for massive threats.

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Stompy / Big Mana12 cards

12 high-impact creatures. Ramp into massive threats that dominate the board.

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Power Matters7 cards

7 power-matters cards. Convert creature power into damage, cards, or effects.

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Combos1 total

  • 2-card combo · 1
  • +