Commander
6.7±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
High confidence(484 pts)
Estimated win turn
T5best
T6typical
T8+contested
Vector breakdown
Fast mana1
Mana rocks6
Mana dorks1
Land ramp1
Other acceleration5
Treasure generators1
Tutors3
Draw engines5
Cantrips & burst draw1
Wheels1
Recursion6
Counterspells6
Spot removal6
Graveyard hate3
Board wipes5
Stax & hate4
Protection2
Two-Color Powerhouse Lands (2)+8ⓘ
Mana Acceleration (14 sources)+4ⓘ
Fetchlands1
Dual & shock lands2
Premium utility lands1
Utility lands9
Taplands4
Combat Damage Synergy: token swarm strategy, 3 evasion enablers, aristocrats engine, 1 damage multiplier+25ⓘ
1 Combo(s) Detected (Consistency: 77%)+22ⓘ
Combo pieces3
Synergy pieces6
Win conditions2
Combat threats2
Reanimation2
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 6.7 → Bracket 4
Interaction94Threats89Consistency86
0.2 above Bracket 3 ceiling (6.5)
1.8 below Bracket 5 threshold (8.5)
Game Changers are present, but your power level already places this deck in Bracket 4.
✓
Game changers 2
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Artifacts Matter22 cards
22 artifact synergy cards. Deck is built to leverage artifacts beyond just utility.
Token Strategy15 cards
15 token producers. Go-wide strategies can overwhelm opponents with numbers.
Storm12 cards
12 storm synergies. Chain spells for exponential value.