Commander
5.4±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence(366 pts)
Estimated win turn
T6best
T7typical
T8+contested
Vector breakdown
Fast mana2
Mana rocks1
Mana dorks1
Land ramp6
Other acceleration2
Treasure generators3
Tutors4
Draw engines7
Recursion3
Spot removal6
Artifact/enchantment removal1
Land destruction1
Board wipes5
Stax & hate2
Mana Acceleration (13 sources)+3ⓘ
Fetchlands2
Dual & shock lands3
Premium utility lands4
Utility lands9
Taplands3
1 Combo(s) Detected (Consistency: 94%)+24ⓘ
Combat Damage Synergy: 1 token doubler, aristocrats engine, 1 damage multiplier+16ⓘ
Combo pieces1
Synergy pieces2
Win conditions2
Combat threats4
Token generators3
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.4 → Bracket 3
Interaction87Mana base82Threats81
0.9 above Bracket 2 ceiling (4.5)
1.1 below Bracket 4 threshold (6.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes7 total
Voltron29 cards
29 equipment/auras. Stack these on your commander for one-shot commander damage kills.
Token Strategy14 cards
14 token producers. Go-wide strategies can overwhelm opponents with numbers.
Aggro9 cards
9 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.