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HomeExplore decksCommanders
WRG

Toph, the First Metalbender

viapasted list·Updated 46 days ago·8 views·

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Power level

5.4±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence366 pts
Estimated win turn
T6best
T7typical
T8+contested
Vector breakdown
Fast mana2
Mana rocks1
Mana dorks1
Land ramp6
Other acceleration2
Treasure generators3
Tutors4
Draw engines7
Recursion3
Value engines8
Artifact/enchantment removal1
Spot removal6
Land destruction1
Board wipes5
Stax & hate2
Protection7
Mana Acceleration+3ⓘ
Fetchlands2
Dual & shock lands3
Premium utility lands4
Utility lands9
Taplands3
Basic lands3
1 Combo(s) Detected (Consistency: 94%)+24ⓘ
Combat Damage Synergy: 1 token doubler, aristocrats engine, 1 damage multiplier+16ⓘ
Combo pieces1
Synergy pieces2
Win conditions2
Combat threats4
Token generators3

Bracket

3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 5.4 → Bracket 3

0.4 above Bracket 2 ceiling (5)

1.6 below Bracket 4 threshold (7)

This deck's power level pushes it into Bracket 3, though under a marker-only reading of WotC's bracket guidance it may fit Bracket 2.
Markers
Learn more →
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none

Themes7 total

No dominant themes detected. This deck may include draw, ramp, removal, and other value elements, but no single strategy is prominent enough to define it.
Voltron29 cards

29 equipment/auras. Stack these on your commander for one-shot commander damage kills.

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Token Strategy14 cards

14 token producers. Go-wide strategies can overwhelm opponents with numbers.

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Aggro9 cards

9 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.

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Combos1 total

  • 2-card combo · 1
  • +