Commander
5.9±0.2
Focused casual
Reliable game plan with intentional card choices; still moderate speed and interaction.
High confidence417 pts
Estimated win turn
T7best
T8typical
T11+contested
Vector breakdown
Fast mana2
Mana rocks6
Mana dorks1
Other acceleration4
Commander Draw Engine (Alphinaud Leveilleur provides card draw)+18ⓘ
Draw engines10
Cantrips & burst draw12
Recursion2
+2
Value engines8
Counterspells7
Spot removal7
Board wipes1
Stax & hate2
Protection3
Mana Acceleration (13 sources)+1ⓘ
Two-Color Powerhouse Lands (1)+1ⓘ
Fetchlands1
+8
Dual & shock lands4
+6
+5
+4
+4
Premium utility lands2
+5
+4
Utility lands7
+3
+2
+2
+2
+2
+2
+2
Taplands3
+3
+2
+2
Basic lands2
+10
+8
Combat Damage Synergy: token swarm strategy, 1 damage multiplier+20ⓘ
Synergy pieces11
Win conditions1
Combat threats1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.9 → Bracket 3
Consistency94Interaction85Mana base78
0.9 above Bracket 2 ceiling (5)
1.1 below Bracket 4 threshold (7)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes4 total
Human Tribal10 cards
10 human creatures detected. Tribal synergies can create powerful board states.
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Tokens (Commander)15 cards
This deck generates and leverages a wide board of creature tokens.
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Storm8 cards
8 storm synergies. Chain spells for exponential value.
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Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.
History
No history yet
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