Commander
4.2±0.2
Upgraded precon
Meaningful upgrades and cleaner synergies, though consistency gaps remain.
Primary win line:Go-wide combat finish
High confidence(280 pts)
Estimated win turn
T5best
T6typical
T8+contested
Vector breakdown
Fast mana1
Mana rocks3
Mana dorks2
Land ramp18
Other acceleration2
Treasure generators2
Commander Draw Engine (Tannuk, Memorial Ensign provides card draw)+10ⓘ
Tutors1
Draw engines4
Cantrips & burst draw4
Recursion3
Value engines6
Spot removal9
Graveyard hate1
Board wipes1
Protection2
Other1
Mana Acceleration (26 sources)+15ⓘ
Two-Color Mana Base (no fixing needed)+6ⓘ
Fetchlands2
Dual & shock lands1
Utility lands3
Taplands3
Combat Damage Synergy: token swarm strategy, 2 token doublers, 2 haste enablers, 4 evasion enablers, aristocrats engine, 1 damage multiplier+25ⓘ
Synergy pieces9
Win conditions4
Combat threats11
Drain effects2
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 4.2 → Bracket 2
Speed88Threats85Mana base75
1.2 above Bracket 1 ceiling (3)
0.3 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes6 total
Landfall17 cards
17 landfall triggers. Ramp becomes value as each land drop triggers multiple effects.
Stompy / Big Mana13 cards
13 high-impact creatures. Ramp into massive threats that dominate the board.
Go-Wide / Weenies11 cards
11 low-cost creatures. Swarm the board and pump for lethal attacks.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.