Commander
3.2±0.3
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
High confidence(191 pts)
Estimated win turn
T8best
T9typical
T10+contested
Vector breakdown
Heavy Curve (66% CMC 5+)+-10ⓘ
Mana rocks1
Land ramp16
Other acceleration1
Treasure generators1
Commander Draw Engine (Kellan, Inquisitive Prodigy provides card draw)+10ⓘ
Tutors1
Draw engines3
Cantrips & burst draw3
Counterspells1
Spot removal7
Artifact/enchantment removal1
Stax & hate1
Mana Acceleration (19 sources)+9ⓘ
Dual & shock lands4
Premium utility lands1
Utility lands6
Taplands9
Combat Damage Synergy: token swarm strategy, 2 haste enablers, 3 evasion enablers, aristocrats engine+25ⓘ
1 Combo(s) Detected (Consistency: 45%)+18ⓘ
Combo pieces3
Synergy pieces1
Win conditions6
Combat threats2
Token generators4
Reanimation1
Other1
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.2 → Bracket 2
Threats89Mana base82Consistency68
0.2 above Bracket 1 ceiling (3)
1.3 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Stompy / Big Mana36 cards
36 high-impact creatures. Ramp into massive threats that dominate the board.
Chaos15 cards
15 chaos effects. Embrace randomness with coin flips and dice rolls.
Blink/Flicker13 cards
13 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.