Commander
6.7±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
High confidence(465 pts)
Estimated win turn
T5best
T6typical
T7+contested
Vector breakdown
Commander Synergy (1 groups)+15ⓘ
Fast mana1
Mana rocks5
Mana dorks1
Land ramp4
Commander Draw Engine (Kenrith, the Returned King provides card draw)+10ⓘ
Tutors1
Draw engines7
Cantrips & burst draw1
Recursion1
Value engines4
Counterspells3
Spot removal6
Stax & hate8
Protection4
Mana Acceleration (18 sources)+8ⓘ
Fetchlands2
Dual & shock lands8
Premium utility lands6
Utility lands5
Combat Damage Synergy: token swarm strategy, 1 haste enabler, 1 evasion enabler, aristocrats engine, 1 damage multiplier+25ⓘ
2 Combo(s) Detected (Consistency: 51%)+22ⓘ
Combo Commander: Kenrith, the Returned King+15ⓘ
Combo pieces3
Synergy pieces3
Win conditions2
Combat threats1
Token generators7
Other2
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 6.7 → Bracket 4
Threats93Mana base91Interaction86
0.2 above Bracket 3 ceiling (6.5)
1.8 below Bracket 5 threshold (8.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Monarch21 cards
21 monarch cards. Become the monarch for extra card draw.
Legends Matter14 cards
14 legendary synergies. Your legends grow stronger together.
Human Tribal13 cards
13 human creatures detected. Tribal synergies can create powerful board states.