Kenrith, the Returned King

Newer scoring is available for this deck.

The analysis you're viewing was generated by an earlier engine version. To get the latest power level and bracket scoring, re-analyze the deck.

Sign in to re-analyze, or paste the deck list again from the home page.
Commander
See all Kenrith, the Returned King data
6.7±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
High confidence465 pts
Estimated win turn
T5best
T6typical
T7+contested
Vector breakdown
Commander Synergy+15
Fast mana1
Mana rocks5
Mana dorks1
Land ramp4
Other acceleration7
Commander Draw Engine+10
Tutors1
Draw engines7
Cantrips & burst draw1
Recursion1
Value engines4
Counterspells3
Spot removal6
Board wipes3
Stax & hate8
Protection4
Mana Acceleration+8
Fetchlands2
Dual & shock lands8
Premium utility lands6
Utility lands5
Basic lands5
Combat Damage Synergy: token swarm strategy, 1 haste enabler, 1 evasion enabler, aristocrats engine, 1 damage multiplier+25
2 Combo(s) Detected (Consistency: 51%)+22
Combo Commander+15
Combo pieces3
Synergy pieces3
Win conditions2
Combat threats1
Token generators7
Other2

Bracket

4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Power level 6.7 → Bracket 4
Game changers — none
Mass land denial — none
2-card combo — none
Extra turns — none

Themes10 total

No dominant themes detected. This deck may include draw, ramp, removal, and other value elements, but no single strategy is prominent enough to define it.
Monarch21 cards

21 monarch cards. Become the monarch for extra card draw.

,,,,
Legends Matter14 cards

14 legendary synergies. Your legends grow stronger together.

,,,,
Human Tribal13 cards

13 human creatures detected. Tribal synergies can create powerful board states.

,,,,

Combos2 total

  • 2-card combos · 2
  • +
  • +