Commander
No commander provided6.4±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
High confidence(442 pts)
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Fast mana2
Mana rocks1
Mana dorks6
Land ramp1
Treasure generators5
Tutors2
Draw engines9
Cantrips & burst draw8
Wheels7
Recursion1
Counterspells3
Spot removal7
Artifact/enchantment removal1
Graveyard hate2
Board wipes3
Stax & hate1
Protection1
Fetchlands2
Dual & shock lands6
Premium utility lands3
Utility lands4
Taplands10
1 Combo(s) Detected (Consistency: 70%)+21ⓘ
Combat Damage Synergy: 1 haste enabler, aristocrats engine, 1 damage multiplier+14ⓘ
Combo pieces2
Synergy pieces1
Win conditions1
Drain effects1
Token generators7
Reanimation1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 6.4 → Bracket 3
Consistency93Mana base85Threats82
1.9 above Bracket 2 ceiling (4.5)
0.1 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 3
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes9 total
Token Strategy15 cards
15 token producers. Go-wide strategies can overwhelm opponents with numbers.
Group Hug9 cards
9 group hug effects. Help everyone while secretly advancing your plan.
Legends Matter8 cards
8 legendary synergies. Your legends grow stronger together.