Commander
4.6±0.3
Upgraded precon
Meaningful upgrades and cleaner synergies, though consistency gaps remain.
High confidence(313 pts)
Estimated win turn
T6best
T7typical
T10+contested
Vector breakdown
Efficient Curve (52% CMC 0-2)+8ⓘ
Commander Synergy (1 groups)+1ⓘ
Fast mana1
Mana rocks3
Land ramp1
Other acceleration6
Commander Synergy (2 groups)+10ⓘ
Tutors6
Draw engines4
Cantrips & burst draw1
Recursion6
+3
Value engines3
Other1
Counterspells1
Spot removal4
Board wipes6
Stax & hate2
Protection9
Mono-Color Mana Base (no fixing needed)+30ⓘ
Mana Acceleration (11 sources)+1ⓘ
Utility lands3
+2
+2
+2
Basic lands1
+33
Commander Synergy (3 groups)+19ⓘ
Combat Damage Synergy: token package, 1 damage multiplier+7ⓘ
Synergy pieces2
Win conditions1
Combat threats10
Drain effects2
Token generators1
Reanimation3
Other3
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 4.6 (Bracket 2)+Game Changers→ Bracket 3
Consistency80Interaction75Speed72
✓
Game changers 2
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes3 total
Enchantress (Commander)13 cards
This deck synergizes with enchantments for card advantage and control.
,,,,
Voltron22 cards
22 equipment/auras. Stack these on your commander for one-shot commander damage kills.
,,,,
Storm6 cards
6 storm synergies. Chain spells for exponential value.
,,,,
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.