Commander
No commander provided7.2±0.3
Playing with Power
Every card earns its slot. Efficient ramp, consistent draw, and a polished mana base.
High confidence(507 pts)
Estimated win turn
T5best
T6typical
T8+contested
Vector breakdown
Efficient Curve (51% CMC 0-2)+8ⓘ
Fast mana2
Mana rocks6
Land ramp1
Other acceleration2
Tutors2
Draw engines6
Cantrips & burst draw6
Recursion1
Value engines3
Counterspells2
Spot removal7
Artifact/enchantment removal1
Graveyard hate1
Board wipes4
Protection8
Mana Acceleration (11 sources)+1ⓘ
Fetchlands3
Dual & shock lands13
Premium utility lands3
Utility lands5
2 Combo(s) Detected (Consistency: 66%)+24ⓘ
Combat Damage Synergy: token package, 2 evasion enablers, 2 damage multipliers+19ⓘ
Combo pieces4
Synergy pieces1
Win conditions2
Combat threats1
Drain effects1
Token generators4
Other4
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 7.2 → Bracket 4
Mana base92Threats91Interaction89
0.7 above Bracket 3 ceiling (6.5)
1.3 below Bracket 5 threshold (8.5)
Game Changers are present, but your power level already places this deck in Bracket 4.
✓
Mass land denial (1)
✕2-card combo — none
✕Extra turns — none
Themes10 total
Blink/Flicker9 cards
9 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.
Burn9 cards
9 damage dealers. Burn opponents down with direct damage.
Storm9 cards
9 storm synergies. Chain spells for exponential value.