Commander
3.8±0.3
Precon level
Comparable to stock precons: clear plan, but slower mana and lower card efficiency.
High confidence249 pts
Estimated win turn
T7best
T9typical
T11+contested
Vector breakdown
Fast mana5
Mana rocks5
Mana dorks6
Land ramp5
Other acceleration3
Treasure generators1
Minor treasure1
Other acceleration1
Tutors1
Draw engines5
Cantrips & burst draw9
Scry & Surveil6
Recursion1
Value engines13
Spot removal9
Board wipes3
Stax & hate1
Mana Acceleration+12ⓘ
Fetchlands2
Dual & shock lands10
Premium utility lands3
Utility lands13
Taplands4
Basic lands3
Combat Damage Synergy+7ⓘ
Synergy pieces1
Combat threats3
Drain effects1
Token generators2
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 3.8 (Bracket 2)+Game Changers 1→ Bracket 3
Markers
Learn more →✓
Game changers 1
Minimum Bracket 3
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes7 total
Impulse Draw16 cards
16 impulse draw effects. Exile and play cards from the top of the library.
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+1/+1 Counters11 cards
11 counter synergies. Grow creatures over time for massive threats.
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Storm7 cards
7 storm synergies. Chain spells for exponential value.
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Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.
History
No history yet
Each time the deck is re-analyzed or synced from Moxfield or Archidekt, ScryCheck saves a snapshot. Changes to power level, vectors, and card swaps will appear here.