Commander
5.3±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
Primary win line:Go-wide combat finish
High confidence(369 pts)
Estimated win turn
T8best
T9typical
T11+contested
Vector breakdown
Mana rocks5
Land ramp4
Other acceleration1
Treasure generators1
Draw engines4
Recursion3
Value engines3
Counterspells2
Spot removal10
Board wipes2
Stax & hate1
Protection2
Mana Acceleration (11 sources)+1ⓘ
Fetchlands8
Premium utility lands14
Utility lands7
Combat Damage Synergy: token swarm strategy, 1 haste enabler, 3 evasion enablers, aristocrats engine, 3 damage multipliers+25ⓘ
Win conditions1
Combat threats1
Drain effects1
Token generators6
Reanimation2
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.3 → Bracket 3
Mana base95Interaction80Threats73
0.8 above Bracket 2 ceiling (4.5)
1.2 below Bracket 4 threshold (6.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Legends Matter26 cards
26 legendary synergies. Your legends grow stronger together.
Aggro11 cards
11 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.
Aristocrats10 cards
10 sacrifice/death synergies. Drains opponents while generating value from deaths.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.