Commander
7.5±0.4
Optimized
High slot efficiency and tight construction; strong execution without full cEDH profile.
High confidence528 pts
Estimated win turn
T4best
T6typical
T8+contested
Vector breakdown
Tight Curve+15ⓘ
Fast mana1
Mana rocks8
Mana dorks4
Land ramp2
Commander Synergy+1ⓘ
Tutors6
Draw engines4
Cantrips & burst draw2
Recursion1
Value engines11
Control Strategy+30ⓘ
Counterspells4
Spot removal1
Stax & hate1
Protection8
Mana Acceleration+3ⓘ
Fetchlands3
Dual & shock lands6
Premium utility lands5
Utility lands2
Taplands1
Basic lands4
1 Combo Family+24ⓘ
Commander Synergy+15ⓘ
Combat Damage Synergy+2ⓘ
Combo pieces2
Win conditions3
Combat threats7
Sacrifice outlets1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Power level 7.5+Game Changers 4→ Bracket 4
0.5 above Bracket 3 ceiling (7)
1.5 below Bracket 5 threshold (9)
Markers
Learn more →✓
Game changers 4
Minimum Bracket 4
✓
2-card combo 1
Minimum Bracket 3
✕Mass land denial — none
✕Extra turns — none
Themes5 total
Infect9 cards
9 infect/poison cards. Win with 10 poison counters instead of 40 damage.
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Go-Wide / Weenies11 cards
11 low-cost creatures. Swarm the board and pump for lethal attacks.
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Proliferate9 cards
9 proliferate effects. Multiply all counters on permanents at once.
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